WHERE THERAVENFLIES

Privacy

What the game keeps about you, and why. Very little, and nearly all of it on your own device.

Where the Raven Flies is made by Raven Iron Games (“we”), New Jersey, USA. If you have a question about this page or your data, write to techsupp@ravenirongames.com.

Last updated: 8 November 2026. This page covers the game on Windows, Linux and Android, our licence service and this website.

The Short Version

What the game does not do.

The game is built with Unity. We have switched off the engine's optional hardware statistics (a report of your device's operating system, processor and graphics card to Unity Technologies), and the game uses none of Unity's analytics or advertising services. Unity's own handling of data is in Unity's privacy policy.

On Your Device

Kept by the game in its own storage, and never sent to us.

ProgressHow far along the road you are, your best rating at each stop, and your endless high score.
Courier AnnalsYour ten best endless flights: the courier's name, the score and the breed of raven.
Courier nameThe name you give your raven, or a random one the game picks. It never leaves your device.
SettingsSound and music volume, mute, vibration, tilt steering, the gamepad dead zone, your raven's breed and hardcore mode.
Unlock filesA random installation number, not taken from your hardware; how many trial sessions have been played; and, once you unlock, the licence our service signed.
Game logA plain text log the engine keeps for troubleshooting. It stays on your device unless you send it to us.

If you turn on tilt steering, the game reads your phone's motion sensor to steer, on the phone. It uses no camera, microphone, location or contacts. On Android, the game lets the phone's own backup copy its saved data to your Google account, under Google's terms, so your progress can follow you to a new phone. You can turn that backup off in your phone's settings.

Unlocking the Full Game

The only time anything leaves your device, and only when you press Unlock.

When you enter your itch.io download key (or your download page's address) and press Unlock, the game sends our licence service the key, your installation number, and any licence this installation already has. The service asks itch.io whether the key is real for this game, then sends back a licence. From then on the game checks the licence on your device and needs no connection.

The game never calls home by itself.

What the licence service keeps
Key hashA one-way hash of your download key. The key itself is not stored.
itch.io key numberThe number itch.io gives that key.
InstallationsThe installation numbers the key has unlocked, up to 3.
Last seenFor each installation, when it last unlocked or refreshed its licence through the service. Playing doesn't count: the service never hears about it.

Its log records the time, a short piece of the key hash and of the installation number, and the outcome. Never the key, and never your internet address. Your address is used only in memory, to limit how often one address may try a key.

How Long We Keep It

Nothing is kept for ever.

On your deviceUntil you uninstall the game or clear its data.
Licence recordsAn installation unseen for a year is deleted. A key left with no installations is deleted too, and can then unlock new ones.
BackupsThe licence records are backed up every hour on the same server, and the newest 48 copies (about two days) are kept. A record we delete is gone from every backup within about two days.
LogsServer logs are kept until a 2 GB limit replaces them, typically several months. The web server in front of the licence service and this site may log an internet address with an error, such as a failed secure connection.

Other Companies

We don't sell or share your data with anyone. These are the parties involved.

itch.ioSells the game, takes payment and issues your download key. When you unlock, we send itch.io your key and our game's itch.io number, and it tells us whether the key is valid. Your purchase is covered by itch.io's own privacy policy and terms.
UnityThe engine the game is built with. Its online services, hardware statistics included, are switched off in the game.
GoogleOnly Android's own backup, described above.
HostingOur licence service and this website run on a server we run ourselves in the USA.

Your Choices

Most of it is in your hands already.

On your device: change your courier name in the game, or uninstall it and delete its data to remove everything it kept.

Licence records: to see what we hold about your key, or to have it removed, write to techsupp@ravenirongames.com with the key. Removing it frees its installations; licences already issued keep working offline.

This Website

Pictures and words. Nothing follows you home.

This website sets no cookies, runs no scripts and no analytics, and loads nothing from anyone else: its fonts, pictures and videos are all served from here. The web server keeps no access log: it does not record your address or the pages you visit. It writes its own start-up lines and the name of any page that failed to load to the server's system log, and its error lines, such as a failed secure connection, may include an internet address. They are kept as described under How Long We Keep It.

The Rest

Age, your rights and changes.

ChildrenThe game is for players aged 13 and over. It asks no one's age, and collects nothing from players beyond what is described above.
Your rightsWherever you live, you can ask what we hold about your key, ask us to correct it, or ask us to delete it, by writing to techsupp@ravenirongames.com. We keep licence records only to give you the unlock you paid for, and to stop one key unlocking more installations than it should. If you aren't happy with how we handle your data, please tell us first; you can also complain to the data protection authority where you live.
ChangesIf this page changes, the date at the top changes too.